It's a good idea, but the issue comes from the fact that most of these 'friends' are fucktardedly slow. That would be fine and manageable, were it not for the QUICKLY moving death platforms and the time limit.
The only thing that's making me upset is that the AI is making absolutely perfect shots, shots a human player would have NO CHANCE of ever pulling off. Otherwise, it's a solid game, and the upgrade system is nice.
From what I've played, this is good. My only gripe is it's very difficult to tell what you can stand on and what you can't.
This is further complicated by enemies standing on a platform that you can't. You jump over to it to dispose of him, just to fall through the very spot the enemy is standing on. A little more clarity as to what you can stand on would be fantastic.
I don't think we'll see something like this on NG for a long, LONG time. Almost all of us here at NG thank you for the laughs and dedication put into this series. Whatever you move on to next, I hope you're successful!
The game was easy enough, but the hallucination in the med ward I just had to laugh at. It was totally over the top ridiculous.
I never died, until the final boss, where a combo of laggy controls and a pit (lol?) killed me countless times. If there had never been a pit until this point, why add it now? Just seems like a strange and rather unfair decision.
If I put someone on the ignore list, I'd like it to block the bastard in the chat as well.
Otherwise, excellent work, I must have been difficult to pull together.
I really like what you've got so far. The atmosphere is perfectly creepy, and the game play itself is fluid. The only thing I could suggest is your flamethrower providing light for the surrounding area, for the darker segments.
The Bowser fight is borderline unfair. The sound cues for the cannonballs becomes totally unreliable when going for the second tier of switches and above, with the cannonball sound occurring after the ball has already passed you.
Also, in a platformer, it's better to NOT have the character skate around like he's on ice all the time. It makes it very difficult to make single-tile jumps.
Other than that, a fairly easy game, didn't die more than a few times.
I have a compliant though. Several times, I would have had a victory, because a Zed was heading for a wall of spikes, only to have it fail me because I had run out of rockets. How about changing it so you don't fail until all the Zeds stop moving?
My only gripe is it was far too easy to get maxed out weapons. I would grab any weapon from one of the hallways, and it would be maxed out before I left, though I can see why you would do that.
All 65 flash Reviews
Rated 3 / 5 stars December 9, 2010
It's alright.
It's a good idea, but the issue comes from the fact that most of these 'friends' are fucktardedly slow. That would be fine and manageable, were it not for the QUICKLY moving death platforms and the time limit.
Rated 4 / 5 stars November 18, 2010
It's good, I suppose.
The only thing that's making me upset is that the AI is making absolutely perfect shots, shots a human player would have NO CHANCE of ever pulling off. Otherwise, it's a solid game, and the upgrade system is nice.
Rated 4 / 5 stars October 2, 2010
Well...
From what I've played, this is good. My only gripe is it's very difficult to tell what you can stand on and what you can't.
This is further complicated by enemies standing on a platform that you can't. You jump over to it to dispose of him, just to fall through the very spot the enemy is standing on. A little more clarity as to what you can stand on would be fantastic.
Rated 5 / 5 stars August 1, 2010
Thanks for the ride.
I don't think we'll see something like this on NG for a long, LONG time. Almost all of us here at NG thank you for the laughs and dedication put into this series. Whatever you move on to next, I hope you're successful!
Rated 3.5 / 5 stars July 23, 2010
Not bad
The game was easy enough, but the hallucination in the med ward I just had to laugh at. It was totally over the top ridiculous.
I never died, until the final boss, where a combo of laggy controls and a pit (lol?) killed me countless times. If there had never been a pit until this point, why add it now? Just seems like a strange and rather unfair decision.
Rated 4 / 5 stars May 26, 2010
Only Suggestion:
If I put someone on the ignore list, I'd like it to block the bastard in the chat as well.
Otherwise, excellent work, I must have been difficult to pull together.
Rated 5 / 5 stars May 26, 2010
Wow
I really like what you've got so far. The atmosphere is perfectly creepy, and the game play itself is fluid. The only thing I could suggest is your flamethrower providing light for the surrounding area, for the darker segments.
Rated 4 / 5 stars May 12, 2010
Good
The Bowser fight is borderline unfair. The sound cues for the cannonballs becomes totally unreliable when going for the second tier of switches and above, with the cannonball sound occurring after the ball has already passed you.
Also, in a platformer, it's better to NOT have the character skate around like he's on ice all the time. It makes it very difficult to make single-tile jumps.
Other than that, a fairly easy game, didn't die more than a few times.
Rated 4 / 5 stars April 11, 2010
Fairly good
I have a compliant though. Several times, I would have had a victory, because a Zed was heading for a wall of spikes, only to have it fail me because I had run out of rockets. How about changing it so you don't fail until all the Zeds stop moving?
Rated 4.5 / 5 stars April 11, 2010
Excellent Game
My only gripe is it was far too easy to get maxed out weapons. I would grab any weapon from one of the hallways, and it would be maxed out before I left, though I can see why you would do that.
All in all, very fun, I thoroughly enjoyed this!
Thanks for the 9!